GAME PROGRAMMER — LONDON, UK

Abu Rayan Bhuyan

I'm a game programmer with over 5 years of experience building games, specializing in fast prototyping, scalable and modular systems, and plugin creation.

Abu Rayan Bhuyan
01 — SKILLS

Tools & Technologies

Core Proficiencies

Blueprint
Unreal Engine
C++
Python
C#
Godot
Unity

Unreal Engine Expertise

AI & Behavior Trees

Complex NPC decision-making and state machines

Networking & Multiplayer

Replication, P2P architecture, Steam integration

Sequencer & Cinematics

Cutscene creation and timeline-based animations

Unreal Insights

Performance profiling and optimization

02 — WORK

Projects

Orbital Physics Plugin Preview
Plugin

Realistic Orbital Physics

UE5 plugin for n-body gravitational physics and procedural planetary system generation. Handles thousands of simultaneous bodies with trajectory prediction.

Unreal Engine 5 C++ Blueprints
View Project →
Spell Conjurer Preview
Experimental

Spell Conjurer

AI-driven gameplay where players create spells via LLM prompts. Features runtime code compilation and procedural content generation.

Unity 6 C# OpenAI
View Project →
Break The Chain Preview
Game

Break The Chain

Multiplayer game where I handled gameplay programming and network replication optimization.

Unreal Engine 5 Blueprint Replication Steam API
View Project →
Purrfect Collars Preview
Game

Purrfect Collars

Cozy shopkeeping simulation where players design custom cat collars. Solo programmer working with an artist under Vidribute, featuring pixel manipulation and drag-and-drop crafting.

Godot GDScript Pixel Art
View Project →
Truffle Up Preview
Develop Brighton
Game

Truffle Up

Showcased at Develop: Brighton and Festival of Innovation 2025. 4-person team project where I handled gameplay programming and network replication.

Unreal Engine 5 Blueprint Multiplayer
View Project →
ChromaGun 2: Dye Hard
Published Title

ChromaGun 2: Dye Hard

Contributed to the subtitle system for this commercial puzzle game sequel. Published on Steam.

Unreal Engine UI/UX Subtitles
View Project →
Wicked West
Published Title

Wicked West

Top-down roguelike survival shooter set in a twisted Wild West. Solo developed as a freelance project, published on Steam.

Unreal Engine Blueprint Freelance
View Project →
Re:Birth
Serious Game

Re:Birth

Award-winning serious game teaching players proper tree planting guidelines. Won Best Overall Creative Project at the London Student Sustainability Conference 2026.

Unreal Engine Blueprint AI Chatbot
View Project →
03 — ABOUT

Background

I've built games for both PC and mobile across multiple engines, and have created and published plugins used in real projects. I enjoy digging into performance optimization and exploring ways to integrate AI into meaningful, player-driven game mechanics.

I've worked with multiple game studios as well as on freelance contracts, with my work showcased at Gamescom in Cologne and Develop in Brighton. Along the way, I've also led teams and helped onboard and train new members, making sure ideas turn into solid, shippable systems.

Experienced Developer

Working as Game Developer at Vidribute for 4 years

Eager to Learn

Graduated summa cum laude from Kingston University

Team Player

Led teams and onboarded new members across multiple projects

Problem Solver

Tackle complex systems from replication to AI integration

04 — CONTACT

Let's work together

I'm currently open to new opportunities—whether that's a studio role, contract work, or an interesting collaboration. If you're building something that needs strong systems thinking and rapid execution, let's talk.