GAME PROGRAMMER — LONDON, UK
Abu Rayan Bhuyan
I'm a game programmer with over 5 years of experience building games, specializing in fast prototyping, scalable and modular systems, and plugin creation.
Tools & Technologies
Core Proficiencies
Unreal Engine Expertise
Complex NPC decision-making and state machines
Replication, P2P architecture, Steam integration
Cutscene creation and timeline-based animations
Performance profiling and optimization
Projects
Realistic Orbital Physics
UE5 plugin for n-body gravitational physics and procedural planetary system generation. Handles thousands of simultaneous bodies with trajectory prediction.
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Spell Conjurer
AI-driven gameplay where players create spells via LLM prompts. Features runtime code compilation and procedural content generation.
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Break The Chain
Multiplayer game where I handled gameplay programming and network replication optimization.
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Purrfect Collars
Cozy shopkeeping simulation where players design custom cat collars. Solo programmer working with an artist under Vidribute, featuring pixel manipulation and drag-and-drop crafting.
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Truffle Up
Showcased at Develop: Brighton and Festival of Innovation 2025. 4-person team project where I handled gameplay programming and network replication.
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ChromaGun 2: Dye Hard
Contributed to the subtitle system for this commercial puzzle game sequel. Published on Steam.
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Wicked West
Top-down roguelike survival shooter set in a twisted Wild West. Solo developed as a freelance project, published on Steam.
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Re:Birth
Award-winning serious game teaching players proper tree planting guidelines. Won Best Overall Creative Project at the London Student Sustainability Conference 2026.
View Project →Background
I've built games for both PC and mobile across multiple engines, and have created and published plugins used in real projects. I enjoy digging into performance optimization and exploring ways to integrate AI into meaningful, player-driven game mechanics.
I've worked with multiple game studios as well as on freelance contracts, with my work showcased at Gamescom in Cologne and Develop in Brighton. Along the way, I've also led teams and helped onboard and train new members, making sure ideas turn into solid, shippable systems.
Experienced Developer
Working as Game Developer at Vidribute for 4 years
Eager to Learn
Graduated summa cum laude from Kingston University
Team Player
Led teams and onboarded new members across multiple projects
Problem Solver
Tackle complex systems from replication to AI integration
Let's work together
I'm currently open to new opportunities—whether that's a studio role, contract work, or an interesting collaboration. If you're building something that needs strong systems thinking and rapid execution, let's talk.